Capture the Flag
Capture the Flag
Children will learn the basic skills required for the game of Capture the Flag and learn some tactical and teamwork skills to be effective at the game both as an attacker or defender
Coconut Shy - Ball Throwing Game
- Set up your group in small teams
- Each team should have a starting cone where they should take it in turns to throw the ball from (they always throw from here)
- They should also have a stump which should start quite close to their starting cone in front of them (approx 2m away)
- There should then be a cone marker at (2m) intervals behind the stump. Lay approx 5 cones in a line, 2m apart for each team - these are the levels of difficulty, as each one is further away
- When a player hits the stumps with a throw, they get to move their stump back to the next level
- The game ends when a team has hit the stump at the final level
- Throws can be underarm or overarm (or you can focus on a particular type of throw)
- Grip the ball in the finger tips, not palm
- Palm faces the target, hand begins at the side of your knee
- Swing your arm backward in a straight line from the target
- Swing arm down directly along that line and release when ready
- Continue the follow through with that arm directly at the target
- Focus eyes on the target throughout the throw
Capture the Flag
Mark out a large area (size will depend on space and number of players, if using a dodgeball, you can use a smaller space) and divide it in two halves.
In the back corners of each half, there should be a jail and a box for the flag. The jail will need to be a bit bigger than the box for the flag. Put these in opposite corners to the other team. Place a bib in each teams flag box
Divide your players into teams (around 8-10 players per team is about right but can be flexible)
While in their own half, players cannot be tagged by their opponents
If a player moves into their opponents half and gets tagged, they have to go to jail.
If a player makes it all the way to the flag box, they have 5 seconds of grace in the flag box where they cannot be tagged. They have to attempt to get the flag back to their own half to win the game. If they get tagged, the flag is returned and the player goes to jail.
The flag cannot be passed by players, only the person that gets to the flag box can carry it back to try and win.
Players can be released from jail by their teammates. A teammate must run to the jail without being tagged themselves. They can release only one player at a time and to do so, must return to their own half with that player. If they return to their own half together (connected by linking arms etc) they can walk back without being tagged by their opponents.
Using a Dodgeball in the game:
The dodgeball can be used to eliminate players. It can only be thrown by a player that is in their own half and only at a player that is in their own half.
If the ball in thrown when in the opponents half, the throw doesn't count if it hits someone.
Likewise if it hits someone that is in their opponents half, it doesn't count and the player can continue.
The dodgeball can also be used to free players from jail. It must be thrown by a player from their own half and caught by a teammate that is in jail without bouncing. The player must be inside the jail area when they catch it for it to count.
They can return to their own half without being tagged on the way if they carry the ball with them.
Be very strict on the perimiter area. If a players foot goes out of the sidelines (particularly in their opponents half) they should be sent to jail.
Be strict on players in jail remaining inside the jail area! Do not allow a player to be released from the jail if they were not inside the area when they were released.
Anyone breaking the rules of the game should be sent to the jail.
Bibs (for teams and as flags)
A Dodgeball (Optional)